In the quest for realism, are games designers trying too hard to pack detail into their graphics? Does that level of detail make things more or less realistic? What do you think?
In the quest for realism, are games designers trying too hard to pack detail into their graphics? Does that level of detail make things more or less realistic? What do you think?
Sometimes the simplest of ideas is the most captivating… and sometimes the simplest of designs is the most memorable. Myoats takes a very simple idea, and turns it into something amazing: draw anything you like within a circle on-screen, and see it duplicated over and over again kaleidoscope-style. The simplest of drawings can produce amazing [...]
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