Friday Fun: Greedy Ghouls

Greedy Ghouls screenshot - ghost characters jumping around the screen

Time for some more Friday Fun, and this time you’re trying to defend yourself and your money tree from oncoming “greedy ghouls”. Keep the money grabbing ghosts at bay with upgradeable weapons and turrets that can either slow them down or obliterate them on your behalf. The key is to complete a short list of goals, which keeps updating as you do so. Depending on how you’ve done with the goals, you will be given more favourable starting conditions when you restart after dying (and you will die).

This is a fun little game that requires Flash to play. There is sound, but you can put it off without losing much of the gameplay experience.

–> Click to Play <–

The Lost City [iOS Review]

The Lost City screenshotBack in 1993, a game called Myst came out that totally changed my idea of what could be achieved in video games. This was a time of poor graphics (although we thought they were excellent) and bleepy sound effects. It was the heyday of Sonic the Hedgehog and consoles like the Super Nintendo. Myst, with its beautifully rendered scenes and fiendishly difficult puzzles, was like a breath of fresh air. It looked amazing, and played like nothing else I had experienced.

Jump forward to the present day, and I recently downloaded The Lost City on my iPhone. It’s a puzzle game that places you in an ancient and abandoned city and has you solving puzzles to try and bring the area back to life. Just like Myst, the screens are pre-rendered and take on a beautiful, almost artistic look. The objects and elements within each screen comprise the puzzles and, believe me, you’ll resort to the hints and tips guide more than once!

The gameplay is a weird mix of linear and non-linear. The early puzzles felt like I was moving along a simple path to some (undefined) ultimate goal, but as I moved on I found I would have to go back and make changes to what I had already done. It felt sort of like I was moving in circles, or undoing perfectly good work, but the more I think about it the more I think it’s an interesting dynamic to introduce. It makes you think about the effects of your earlier actions, and not just put them out of your mind as soon as you complete each puzzle.

The Lost City is a beautiful little game, taxing on the mind but very satisfying when you work out how to get past a particularly tricky section. If you resort to using the hints and tips you should get through it in a few hours – more if you’re determined to work it out all by yourself.

The Lost City costs 69 pence and is available from the App Store for iOS devices.

Skyrim Gets Creation Kit, HD Textures, Space Core Guest Star

Skyrim screenshot

The long-awaited Skyrim Creation Kit has been released by Bethesda to considerable excitement in the Skyrim community. The set of modding tools will allow gamers to make changes to Skyrim and its game world, anything from deleting tiresome dialogue (“…then I took an arrow in the knee”) to creating entirely new quests, creatures or areas.

Surprisingly, one of the first mods released with the new Kit was developed by none other than Valve, developers of popular PC franchises including Half-Life, Portal and Team Fortress. The simple mod, called ‘Fall of the Space Core’, adds the titular Space Core from Portal 2 to the realm of Tamriel. While it’s nothing more than an impromptu guest appearance at the moment, it could develop into more: Valve added the ‘Vol. 1’ moniker to the end of the mod’s title. You can get it from the Skyrim Steam Workshop, which has already started to fill up with more modder-made machinations.

As well as the Skyrim Creation Kit, Bethesda also released another highly anticipated piece of content: the official HD texture pack. While you need a powerful PC to run it (at least 4 GB of RAM and 1 GB of GPU RAM), it’ll upgrade textures found in the game with much larger ones that look great at the higher resolutions.

If you haven’t yet tried Skyrim, it’s 33% off right now on the Steam mid-week sale so there’s no excuse. It’s brilliant – trust me.

This article was written by William Judd, a freelance copywriter and tech journalist. William writes for MobileFun.co.uk, the UK’s leading online retailer of Skylanders merchandise, including the Skylanders Triple Pack G and the Skylanders Triple Pack H


Friday Fun: SCGMD4

Super Crazy Guitar Mania Deluxe 4 screenshot

 And the award for most unwieldy game title goes to… ((opens envelope)) … Super Crazy Guitar Mania Deluxe 4!

If you’ve played any of the Guitar Hero games, you’ll know what to expect here. Play along to the tune by hitting the right buttons at the right time… obviously you’ll be using a keyboard rather than a mock guitar. It’s surprisingly gratifying when you pull off a complex rhythm or combo.

You will need Flash and, while sound is not strictly required to play, the game is more than a little pointless without it :)

–> Click to Play <–

The Tickler [Friday Fun]

Screenshot of The Tickler game

Ah, it’s Friday – that must mean it’s time for something to have fun with. The Tickler is a flash game placing you in the role of a military robot gone wrong… you wander around the levels grabbing people with your extensible claws and, er, putting them out of their misery.

You can upgrade your claws’ reach, electrify them, add a laser, and so on. The sound can be safely put off without losing much of the gameplay experience.

Have a go and wreak some havoc! :)

–> Click to play <–

Grand Prix Story for Android and iOS [review]

gpstoryI have to admit it, I’ve occasionally wondered what it would be like to run my own Formula 1 team. The engineering challenges of developing the best car possible, the thrill of seeing my cars come home at the end of a race (hopefully in a good position) and the glamour of travelling all round the world.

Sadly, I’m almost certainly never going to find out what it would be like, but a great little game for Android and iOS devices does give me a chance to play around with some of the concepts.

You may remember, just before Christmas, Will Judd reviewed a game called Game Dev Story for us. In that game you ran a virtual software company trying to release hit games. Well, Grand Prix Story is another release by the same guys, and has you running a racing team instead.

So what sort of stuff do you get up to? There’s car development – which starts off very simple as you only have one chassis and a couple of drivetrain options available, but you can also research different body types, drive options, and upgrades like aerodynamic wings and improved engines.

You can hire new drivers, choosing to take on a rookie and train him up, or go for someone with plenty of skill and a high salary. Hire mechanics to repair the cars after a race, and to research and build new ones. All of these people can be upgraded in some way to improve their skills and get the most out of them.

In short, it’s the fun parts of team management without the grind of having to break up fights between your drivers or explain to the FIA why your car’s front wing seems to be flexing a little more than it should! It’s obviously very simplified, but it’s still great fun. It’s worth pointing out that this really is about team management, however – you won’t do any actual driving in the races. After all, that’s what you pay your drivers for.

The key to winning is research and knowing which setups work well at which tracks. Taking a road car to an off-road track will result in a poor finish. Some of the tracks reward cornering ability, while others require a good top speed. Some even need a setup that can cope with ice. Don’t expect anything like an accurate replica of Monaco, but by knowing the conditions at the various tracks on your race calendar you’ll do better than if you just approach it randomly.

That semi-thoughtful approach really works for me. You can pay careful attention to the details if you want, or can just have a bit of fun playing with cars, and it’s good either way.

At the end of the game (which is 14 “years” long) you can choose to start again with some of your technological advances in place. Just don’t think that by taking your most advanced car with you you’ll breeze through the early races… I tried it and still struggled!

Grand Prix Story is a fun little simulation of a racing team. It captures the essence of motorsport management without becoming overwhelming or delving too deeply into detail. It’s a great distraction and, if you do have an interest in motorsport, I’m sure you will enjoy it.

Grand Prix Story is available from the Android Marketplace and Apple iOS App Store.

Game Dev Story for Android and iOS [Review]

Game Dev Story screenshotMobile phone games are trivial and pointless. The genre hasn’t sufficiently advanced since Snake 10 years ago – when I excitedly found Snake 3 on a handset a few weeks back, it was a total letdown, silly 3D movement and all.

That’s what I thought about the state of mobile gaming for some time… until I found Game Dev Story for Android a few days ago. Where other popular games like Fruit Ninja and Angry Birds introduce a single physics mechanic then bang on about it for 30 levels, Game Dev Story actually contains something worthwhile.

The game is a loose simulation of a game development studio – starting with a few programmers and artists in a back room, you make your way through video game history, developing games to beat the budget and please the public. You can choose to make games in a multitude of genres and themes, with more combinations being unlocked steadily as you progress.

Beyond the fairly simplistic gameplay, which is mostly just making executive decisions on staffing and development via a menu, there are clever ways to get ahead — some combinations of genre and theme work better than others. There are ‘hacker’ characters that’ll lend their elite skills to your team. New video game systems will be released, offering new possibilities for development if you can afford the steep license fee. You can even make your own console, assuring a steady stream of income and a lasting impact on the virtual world.

The feedback provided is beautifully done, with each step being reflected in the company’s fan numbers, trade show attendance figures and ultimately that most precious prize – reviews scores and sales. The rewards are given out slowly; you watch first as your game’s fun, innovation, sound and graphics scores tick slowly upward, receive release scores from the world’s most finicky gaming magazines, and gradually sales ramp up. It’s an addictive process that you’ll find yourself repeating for years in the game world.

It’s this slow release that makes the game so impossible to put down, like eating a packet of Skittles or Malteesers one by one. Sure, it’s mostly empty calories, but the periodic sugar injection will really keep you going on a long train-ride. And for a man stuck writing a review on a long train-ride, that means a lot.

Game Dev Story is available on Android and iOS devices.

This article was written by William Judd. William writes for Mobile Fun, the UK’s leading online retailer of the leather kindle coveriPod touch cases and a new Kindle cover line.

Friday Fun: Flight

Paper plane flying

Paper aeroplanes are such simple fun, aren’t they? But there’s quite an art to creating the “perfect” plane… flaps, tail, different folds, all with the aim of getting more flight time out of that little paper aircraft.

This week’s Friday Fun has you trying to deliver a letter via paper aeroplane. The idea is to throw it as far as possible, collecting power ups along the way. The plane can be upgraded, as you earn money depending on how good your flights are.

The game is fairly repetitive, but a nice distraction all the same :) You’ll need Flash to play.

–> Click to Play <–

Skyrim [review]

Skyrim screenshot

This article was written by William Judd. William writes for Mobile Fun, the UK’s leading online retailer of the Griffin SurvivorHTC accessories and the Panasonic Lumix case.

Skyrim is the latest entry in the venerable Elder Scrolls series and the follow-up to 2008′s Oblivion. As with its predecessor, Skyrim presents a sandbox-style fantasy world of laudable size and scope.You have an immense amount of choice in how you conduct yourself in Skyrim, with options for playing as a muscle-bound warrior, surreptitious assassin, sagely magician or anything in between.

Often the problem with these games is that the strength of any individual experience is diluted by the vast amount of ground that needs to be covered by the game designers; quests, locations, NPCs and items all need to be fun in and of themselves as well as meshing with the world as a whole.

Thankfully, the development team at Bethesda performed excellently in this regard; each microcosm is detailed and unique. Dungeons, which felt rather stale in Oblivion, seem rather more varied here. This is helped in part through more unique dungeon designs, but also through the upgraded graphics. Like Oblivion before it, the game features a range of styles corresponding to the race of the dungeon’s builders, with Dwemer dungons having a vastly different look and feel to creepy barrows or rocky caves inhabited by other races.

Outside, there is even more variation, with the Scandinavian-inspired countryside containing beautiful mountain meadows, treacherous snow-covered peaks and roaring rivers. The joy that you gain from these encounters is doubled when you realise that you could climb that mountain you see in the distance, if you wanted to. Where first person shooters revel in the immediacy of their action, Skyrim appeals because of the consistent believability of its world and the smorgasbord of opportunities that lie in a great tableau before you.

Of course, Skyrim suffers the same kind of inevitable flaws that its predecessors in the series do, but these only add to the game’s charm. From Yahtzee’s famous encounter with an old lady who floated twenty feet in the air before sinking sadly through the floor to my own exploration of outer space courtesy of a troll’s club, the game’s glitches are amusing conversation pieces rather than game-breaking nightmares.

Perhaps the only genuine flaw I found with Skyrim was with its dungeon-based enemies. In each dungeon or area you encounter, there are a host of easy-to-kill monsters that can be dispatched with no effort or strategy, and a single boss monster which is vastly harder to kill. These boss battles can be enjoyable, but the vast chasm in difficulty interrupts the game’s flow; instead of a gradual ramp up in difficulty as you progress into a dungeon, you instead race to the very end, then start thinking about the boss.

Often, the winning strategy is to take advantage of a peculiarity in the enemy’s AI, such as attacking with ranged weapons from a point they cannot reach. This cheapens the whole encounter, but can be necessary to advance as otherwise the bosses are needlessly difficult to defeat. A redressing of the game’s balance, by making bosses slightly easier and normal enemies increasingly harder, would do a lot to make dungeon crawling more enjoyable.

Otherwise, there is little to complain about in Skyrim. It’s easy to see why it has been given universally excellent reviews; it is certainly one of the greatest sandbox worlds ever presented. Like the best open world games before it, there is a such a multitude of choice that there’ll be something to suit any palette — if you are a fan of finely made video games, Skyrim is worth your time.

Skyrim is available on PC, PS3 and Xbox 360 from Amazon.co.uk and Amazon.com.

Friday Fun: 3 Slices

This week’s Friday Fun is a simple puzzle game – you have to remove as much red as possible from the screen by making three slices. Gravity plays its part, and the key is to make your cuts in the right places for the red blocks (or parts of them) to drop off the screen.

You will need Flash to play and, if you already have it installed, should see the game below.