Call of Duty: Black Ops 2 Announced

Black Ops II Claw walker / robotThis is a guest post by William Judd

This week, Activision announced the latest version of their popular Call of Duty entertainment property.

This spin, we’ve landed back on the sub-series of the year before last: Black Ops! The first game was set in the 60s in the thick of the Cold War. The plot dealt with Alex Mason, a CIA special ops soldier who was being forced to relieve past operations whilst being held prisoner. The time-hopping plot was fun but a bit nonsensical, just like the Call of Duty franchise itself.

The multiplayer proved as popular as ever, with the inclusion of an in-game currency that could be used to unlock weapons and attachments somewhat nonlinearly. The game also included a well-crafted Zombies mode, where up to four players tried to survive a zombie horde.

The most obvious difference in the sequel is that Black Ops 2 takes place in the near future, 2025 to be exact. That’s when the ‘new Civil War’ has kicked off, with terrorist groups taking advantage of the United States’ increasing reliance on drone-based fighters by subverting them. You play as David Mason, the son of the first game’s protagonist Alex. You’ll also be able to step into Alex’s shoes for a few flashback missions in the 1980s. Both are fighting against Raul Menendez, a mysterious antagonist tied to the Regan-era conflict in Nicaragua.

The game’s singleplayer campaign will be for the first time changed by well how you do. You’ll be able to play Strike Force missions in order to change the outcome of the game, similar to how Mass Effect’s 3 multiplayer affects that game’s finale.

These Strike Force missions are non-linear campaign missions performed by groups of operatives across the world; each time you get to a choke point in the storyline you’ll be able to choose a mission to perform. That group’s success will affect the game’s story. The missions themselves allow you to switch between different members of the team – both drones and humans – in order to accomplish your goals.

Multiplayer has also been overhauled. On consoles, it’ll be at 60 FPS, but as a PC player this isn’t exactly an exciting development. The graphics have also been upgraded to allow for much more realistic details – that’s more like it. In terms of gameplay, there’s not been much yet revealed.

Zombies will make a reappearance as the cooperative mode of choice – Spec Ops and Survival will not. There’ll be new modes and worlds here, but nothing concrete than the fact that the mode runs in the multiplayer engine rather than a jury-rigged singleplayer engine. Woo?

Overall, it’s a bit of a mixed bag. The setting looks intensely interesting and the Strike Force missions sound great, but the traditional favourite multiplayer mode doesn’t really sound that different to its predecessors – something that’s sorely needed in what is now the 7th ‘modern’ (i.e. starting from Call of Duty 4) title. Modern Warfare 3 was the first game to sell less copies than its predecessors, and Activision can’t just keep riding the coattails of games past.

Robots definitely sounds like a good start – but will they be balanced in multiplayer?  Will we be able to get a tablet in the game as a special weapon? Will we be able to get a cool iPad case as an upgrade for it? Only time will tell – it’s taken Activision seven titles to stop the grenade launcher from being overpowered, so I don’t fancy the balance team in trying to make giant robots fair and fun — or the art team for having to draw terrible iPad covers!

 

WereBox – Friday Fun

Werebox screenshot

Time for Friday Fun again – and this Flash game should exercise your brain a bit. WereBoxes can turn from box to ball at the click of a mouse. The idea is to clear the screen of red boxes while retaining all the blue ones. Sounds simple enough, but once you get into it you’ll realise there’s a bit of logic to be used, and a lot of timing!

WereBox uses Flash and has sound, but sound is not vital to the gameplay.

–> Click to play <–

Are games more than entertainment?

If you’re a fan of the Geek-Speak Facebook page (and if not, why not?) you might have noticed that I posted this video the other day. If you haven’t seen it, or want to watch it again, here it is again. Have a look, and come back for some additional thoughts.

It’s been a long debate… are games entertainment? Well, yes, but are they also art? Are they, perhaps, bordering on literature? I would find it hard to classify a game like Oh Mummy as anything other than a bit of fun (although I did love it as a child), but as the technology has improved, so the game playing landscape has changed.

Games nowadays are capable of compelling story lines, realistic characters you connect with on an emotional level and, with online multiplayer, genuine social interaction. So what are games these days?

I think the most compelling games are those that suck you in. They involve you in the story and engage you mentally, emotionally and, dare I say it, spiritually. Sure, some games are still just fun… Hexic is a great puzzle game, and I don’t see a deeper meaning here, but others are much more about storytelling than gameplay. In fact, I think a top notch storyline can rescue mediocre gameplay, so long as the game mechanics aren’t so bad as to keep dragging your attention away from the story.

There have been times when games have genuinely caused deep emotions in me. Take that controversial airport scene from Modern Warfare 2  (spoilers coming, if you haven’t played it) – the one where you are caught up in a terrorist attack on a civilian airport. That was hard to play… not because of the difficulty level, but because it elicited deep emotions. I remember playing through that scene and, towards the end, letting out a breath of relief that it was nearly over. To then be betrayed and killed was a real shock.

I’ve read books that do the same thing to me. I’ve watched films that do the same thing. So I come back to the original question, “are games art?”.

I think, done properly, they can be. They can connect with us on an emotional level. I think, as Andy was speaking about at TEDx, they can help us explore what it means to be human. Or they can just be a bit of fun.

I’d love to know what you think – please share your thoughts in the comments. What are games to you?

Friday Fun: Boomstick

Boomstick screenshot

It’s Friday – which must mean it’s time for Friday Fun.

This week’s is a simple little shooter called Boomstick. Shoot the targets, and collect fragments to use as ammo. The game is over when your ammo is gone.

Have fun! (You’ll need Flash to play, by the way).

–> Click to Play <–

Friday Fun: This is the only level

This is the Only Level - game screenshot

The elephant forgot the rest of the levels, but luckily he still has one left! Help him beat it in all his forgetful glory. Use your keen knowledge of gaming and dexterity to manhandle your way through a variety of challenges. Get your mind out of the box for once! Take it outside for a walk, or maybe grab a bite to eat with it.

Oh, and beat the level! There’s only one.

“This is the only level” is an exercise in exploration and lateral thinking… all I’ll say is pay attention to the stage names, they might help.

–> Click to play <–

I beat the game in just under 11 minutes. Let us know how you get on in the comments.

Friday Fun: Battleships

Battleships - the classic game

Ah, the classic game of battleships. No more explanation required, surely?

You’ll need Flash, and there’s sound.

–> Click to Play <–

Friday Fun: Canary

Canary - game screenshot

Float through the “risky cave” (yeah, I know), firing your laser to cut through rocks and other hazards on the way.

As with most of these Flash games, it’s a pretty simple affair but has the potential to be really addictive! And, obviously, you’ll need Flash to play.

Have fun!

–> Click to Play <–

Friday Fun: Bloons Tower Defence 4

Bloons Tower Defence Screenshot

Tower defence games – if you gave an infinite number of monkeys an infinite number of computers, one of them would eventually write a tower defence game. And it seems the monkeys have been busy, because there are loads of this style of game out there.

In this case, the monkeys are actually starring in the game too as they try to pop the oncoming balloon invasion (I know, I’m not even sure what I’m writing here any more). Place the towers (monkeys) along the path, and try to pop the “bloons” before they reach the end. As usual, you can upgrade the towers, and you get new weapons as you progress further.

You know, despite the fact most of these games are the same… they’re still all pretty addictive!

–> Click to Play <–

Friday Fun: Super Sloth Bomber

This week’s Friday Fun feels like an old arcade or Megadrive (Sega Genesis, for the non-Brits) game. Your slothful island has been invaded by bizarre creatures and you have to hunt them down with bombs thrown from your balloon.

It’s colourful, it’s fun, and it’s not particularly short, so don’t expect it to be a thirty-second distraction.

This game uses flash and has sound and, in this case, the sound is actually quite useful. You can put it off, but I think the game gets harder when you can’t hear what’s going on.

–> Click to play <–

Friday Fun: Atomic Puzzle 2

Atoms arranged in a grid

Here’s your chance to pretend you’re some sort of scientist by playing around with molecules. If anyone asks what you’re doing, just tell them it’s research.

The point of Atomic Puzzle 2 is to eliminate all the atoms by removing just a few with your mouse. Atoms of the same colour, with another atom in the middle, are the key to this game. Remove that middle atom, and the other two will vanish. But do it in the wrong order, and you’ll be left with some spare at the end.

Have fun, and remember… research ;)

–> Click to Play <–