Friday Fun: SCGMD4

Super Crazy Guitar Mania Deluxe 4 screenshot

 And the award for most unwieldy game title goes to… ((opens envelope)) … Super Crazy Guitar Mania Deluxe 4!

If you’ve played any of the Guitar Hero games, you’ll know what to expect here. Play along to the tune by hitting the right buttons at the right time… obviously you’ll be using a keyboard rather than a mock guitar. It’s surprisingly gratifying when you pull off a complex rhythm or combo.

You will need Flash and, while sound is not strictly required to play, the game is more than a little pointless without it :)

–> Click to Play <–

The Tickler [Friday Fun]

Screenshot of The Tickler game

Ah, it’s Friday – that must mean it’s time for something to have fun with. The Tickler is a flash game placing you in the role of a military robot gone wrong… you wander around the levels grabbing people with your extensible claws and, er, putting them out of their misery.

You can upgrade your claws’ reach, electrify them, add a laser, and so on. The sound can be safely put off without losing much of the gameplay experience.

Have a go and wreak some havoc! :)

–> Click to play <–

Grand Prix Story for Android and iOS [review]

gpstoryI have to admit it, I’ve occasionally wondered what it would be like to run my own Formula 1 team. The engineering challenges of developing the best car possible, the thrill of seeing my cars come home at the end of a race (hopefully in a good position) and the glamour of travelling all round the world.

Sadly, I’m almost certainly never going to find out what it would be like, but a great little game for Android and iOS devices does give me a chance to play around with some of the concepts.

You may remember, just before Christmas, Will Judd reviewed a game called Game Dev Story for us. In that game you ran a virtual software company trying to release hit games. Well, Grand Prix Story is another release by the same guys, and has you running a racing team instead.

So what sort of stuff do you get up to? There’s car development – which starts off very simple as you only have one chassis and a couple of drivetrain options available, but you can also research different body types, drive options, and upgrades like aerodynamic wings and improved engines.

You can hire new drivers, choosing to take on a rookie and train him up, or go for someone with plenty of skill and a high salary. Hire mechanics to repair the cars after a race, and to research and build new ones. All of these people can be upgraded in some way to improve their skills and get the most out of them.

In short, it’s the fun parts of team management without the grind of having to break up fights between your drivers or explain to the FIA why your car’s front wing seems to be flexing a little more than it should! It’s obviously very simplified, but it’s still great fun. It’s worth pointing out that this really is about team management, however – you won’t do any actual driving in the races. After all, that’s what you pay your drivers for.

The key to winning is research and knowing which setups work well at which tracks. Taking a road car to an off-road track will result in a poor finish. Some of the tracks reward cornering ability, while others require a good top speed. Some even need a setup that can cope with ice. Don’t expect anything like an accurate replica of Monaco, but by knowing the conditions at the various tracks on your race calendar you’ll do better than if you just approach it randomly.

That semi-thoughtful approach really works for me. You can pay careful attention to the details if you want, or can just have a bit of fun playing with cars, and it’s good either way.

At the end of the game (which is 14 “years” long) you can choose to start again with some of your technological advances in place. Just don’t think that by taking your most advanced car with you you’ll breeze through the early races… I tried it and still struggled!

Grand Prix Story is a fun little simulation of a racing team. It captures the essence of motorsport management without becoming overwhelming or delving too deeply into detail. It’s a great distraction and, if you do have an interest in motorsport, I’m sure you will enjoy it.

Grand Prix Story is available from the Android Marketplace and Apple iOS App Store.

Game Dev Story for Android and iOS [Review]

Game Dev Story screenshotMobile phone games are trivial and pointless. The genre hasn’t sufficiently advanced since Snake 10 years ago – when I excitedly found Snake 3 on a handset a few weeks back, it was a total letdown, silly 3D movement and all.

That’s what I thought about the state of mobile gaming for some time… until I found Game Dev Story for Android a few days ago. Where other popular games like Fruit Ninja and Angry Birds introduce a single physics mechanic then bang on about it for 30 levels, Game Dev Story actually contains something worthwhile.

The game is a loose simulation of a game development studio – starting with a few programmers and artists in a back room, you make your way through video game history, developing games to beat the budget and please the public. You can choose to make games in a multitude of genres and themes, with more combinations being unlocked steadily as you progress.

Beyond the fairly simplistic gameplay, which is mostly just making executive decisions on staffing and development via a menu, there are clever ways to get ahead — some combinations of genre and theme work better than others. There are ‘hacker’ characters that’ll lend their elite skills to your team. New video game systems will be released, offering new possibilities for development if you can afford the steep license fee. You can even make your own console, assuring a steady stream of income and a lasting impact on the virtual world.

The feedback provided is beautifully done, with each step being reflected in the company’s fan numbers, trade show attendance figures and ultimately that most precious prize – reviews scores and sales. The rewards are given out slowly; you watch first as your game’s fun, innovation, sound and graphics scores tick slowly upward, receive release scores from the world’s most finicky gaming magazines, and gradually sales ramp up. It’s an addictive process that you’ll find yourself repeating for years in the game world.

It’s this slow release that makes the game so impossible to put down, like eating a packet of Skittles or Malteesers one by one. Sure, it’s mostly empty calories, but the periodic sugar injection will really keep you going on a long train-ride. And for a man stuck writing a review on a long train-ride, that means a lot.

Game Dev Story is available on Android and iOS devices.

This article was written by William Judd. William writes for Mobile Fun, the UK’s leading online retailer of the leather kindle coveriPod touch cases and a new Kindle cover line.

Do, a deer… reindeer that is… [Friday Fun]

I thought we’d revisit a previous Friday Fun this week, seeing as it is so close to Christmas and all!

This week’s Friday Fun isn’t a game as such… it’s a row of reindeer that all play different notes when you honk their noses. Use the guidance to play Christmas carols, or just play around and come up with your own tunes.

You’ll need Flash, and the sound on (obviously). Try not to annoy the other inhabitants of your house too much :)

–> Click to play <–

Friday Fun: Flight

Paper plane flying

Paper aeroplanes are such simple fun, aren’t they? But there’s quite an art to creating the “perfect” plane… flaps, tail, different folds, all with the aim of getting more flight time out of that little paper aircraft.

This week’s Friday Fun has you trying to deliver a letter via paper aeroplane. The idea is to throw it as far as possible, collecting power ups along the way. The plane can be upgraded, as you earn money depending on how good your flights are.

The game is fairly repetitive, but a nice distraction all the same :) You’ll need Flash to play.

–> Click to Play <–

Friday Fun: 3 Slices

This week’s Friday Fun is a simple puzzle game – you have to remove as much red as possible from the screen by making three slices. Gravity plays its part, and the key is to make your cuts in the right places for the red blocks (or parts of them) to drop off the screen.

You will need Flash to play and, if you already have it installed, should see the game below.

Friday Fun: Focus

Focus Screenshot

Sometimes you can’t beat a good old fashioned platform game – and this is no exception. Move around the levels, avoid the dangerous obstacles, and open the exit to move on to the next screen. There is, however, an added bonus… focus power. You’ll have to play to find out more ;)

You will need Flash, and while the sound can be put off it is helpful for hearing when enemies are about to attack.

–> Click to Play <–

Friday Fun: Blueprint 3D

Blueprint 3D

This week’s Friday Fun, Blueprint 3D, is very similar to a previous game we’ve featured here. You are presented with a field of objects in 3D, and you have to rotate them until they make up a 2D picture. What looks like a random jumble of objects to start with ends up as a blueprint of a bike, bus, or… hey… there’s a Dalek in there too.

While it sounds like it might be a very simple thing to do, the number of times I have ended up with the image back to front or just not working out makes me realise it’s not as easy as it looks. There are 65 levels… see how you get on.

You’ll need Flash to play, and you can put the sound off without losing any gameplay value.

–> Click to Play <–

Friday Fun: One Step Back

Game screenshot showing a man running round a maze with several other figures chasing him - One Step Back

Explore the mind of a man stuck with his memories- only by forgetting the past can he advance.

Riiight – this sounds interesting… I wonder how that’s going to work in a Flash game? Well, it’s one of those where your actions come back to haunt you. Each level of this game sees you moving from entry to exit, but the exit only opens after a certain amount of time. That’s fine, except that you are also being followed by a “ghost” of your past actions. Where you jumped, the ghost will jump. Where you moved left or right, the ghost will move left or right. And if the ghost touches you… you have to start the level again.

The tricky part comes when the exit doesn’t open for a lengthier period of time, and the entrance has pumped out two or three ghosts. It gets quite crowded, and you have to think carefully about where you’re going to move to avoid meeting yourself again.

Oh, I know, it sounds a bit confusing. Just give it a go and it will all make sense :) You will need Flash to play, and there is some nice relaxing music to keep you chilled out.

–> Click to Play <–